Merc outpost (a familiar rock camp from Objects/Outdoor/HUMAN_CAMP):
However, some of these statue concepts don’t look familiar at all: Statues made by the original inhabitants of the island: Secondly, there are various concepts of E3 2002’s outdoor section It might have been a generic enemy, but he looks somewhat similar to Crowe, so he might be a basis for Crowe's design:Ī concept of night vision goggles model from objects/characters/mercenaries/accessories: Well, it turns out it is an unnamed mercenary commander.
Remember how we posted an announcement in our Discord server? That you would find out who this character from part 6.5 really was: On this otherwise even less familiar-looking one we can see that distinct 2002 boots design: They look somewhat differently in comparison to the 2002 models
Some of them we have already seen, some will be new: There are no more Spacedock-related images in this particular batch of images, but we did find some more for you - they are further down the article.Ī screenshot of e3map made inside CryEdit, showing us an AIPath:Īnd two more miscellaneous in-editor images:Īnd that’s all for this batch of images made in 2002 CryEdit.Īnother interesting thing we have found is a group of concepts from around the time the E3 2002 demo was made.įirstly, there are concepts of various characters.Ĭoncept arts of the player character - Jack Carver. It’s worth noting that there were different skyboxes on different screenshots. Now there are more details to how Spacedock actually looked like. “Flying Objects (partly on the ground) should be avoided” (by the way, notice the flying silhouette of what seems like a t-posing Warm alien in the distance) “ Similar objects with the same scale should be avoided near each other” “No Objects should intersect with each other” Here is a couple of images showing some actual screenshots of the level:Īnd here are some screenshots showing level-editing mistakes, probably deliberately just for these screenshots, and not normal features of the level: Interface of some terrain editing program with Spacedock’s heightmap (that can be easily imported into the editor, by the way):Īll of these can help us recreate the level quite accurately. Take a look and compare with what we have. Most of these images are related to the Spacedock level, a relic of the X-Isle era still kind of present at the time of E3 2002 demo, around May 2002.įirst, a little recap - these are the images we already have.Īnd here are the new screenshots we found. I’ll start with what I originally intended as a bonus for the last part - a pretty interesting batch of images related to the level editor, called CryEdit at the time. Nothing more to explain here, let’s dive into our finds. For example, you'll see what seems to be the earliest screenshots of X-Isle as a game rather than the Dinosaur Island demo. It’s not something as groundbreaking as a working build of the game, but still very much worth your attention. Like I said in the last part dedicated to Far Cry’s E3 2002 demo, we already have unearthed some content worth sharing. Some people i have met thought this was ragdoll physics, but it wasnt.Īnother example is, the way bodies fly realisticly through the air when something is blown up near them - ITS NOT RAGDOLLS.Well, hello once again, dear readers. In Noone lives Forever 1 there is a part of a mission where you are at the bottom of a staircase, and there are enemies at the top of it, next to a shelf, and they push it down the stairs, so if you dont dodge it, you are hit by it.
I have also come across some people that thought that ragdolls was what you (GTA3freak) said, and the way stuff react realisticly when thrown or other stuff like that. Ragdolls actually calculate the way that area of the body would react when hit which of course requires more power to calculate this.Įxactly. The reason why its not ragdolls is because with impact animation there are a set amount of animations set for when a certain area of the body gets shot so you get a pre-made animation randomly selected every time that spot gets hit to give the effect. Yeah but still there are similar things that may look like ragdolls but are not, for example in GTASA impact animations(thanks gta gamer) are used which alot of people confused with ragdolls.